Last edited by Zulkira
Monday, May 18, 2020 | History

10 edition of Playing the Past: History and Nostalgia in Video Games found in the catalog.

Playing the Past: History and Nostalgia in Video Games

  • 265 Want to read
  • 13 Currently reading

Published by Vanderbilt University Press in Nashville, TN .
Written in English

    Subjects:
  • Video games,
  • Video games -- Psychological aspects,
  • Video games -- Study and teaching

  • Edition Notes

    StatementEdited by Zach Whalen and Laurie N. Taylor
    ContributionsWhalen, Zach, 1979-, Taylor, Laurie N., 1978-
    Classifications
    LC ClassificationsGV1469.3 .P483 2008
    The Physical Object
    FormatPaperback
    Paginationvii., 286
    Number of Pages286
    ID Numbers
    Open LibraryOL16383321M
    ISBN 109780826516008, 9780826516015
    LC Control Number2007051878

      Beyond using nostalgia as a blunt marketing technique, video games as a medium in particular appeal to players’ longing for the past. Clay Routledge, a psychology professor at . Whalen and Taylor’s () Playing the Past: History and Nostalgia in Video Games examines classic games to “unpack the complex negotiations of temporality and historical representation in games and gaming culture” (p. vii). Like Hess’ () essay, cited above, much of Whalen and Taylor’s book is devoted to chapters addressing how.

    Finding nostalgia in the pixelated video games of decades past Playing old video games is not just a mindless trip down memory lane for lonely and about past or recent video game. Gameplay. Nostalgia is a traditional role-playing video game featuring three-dimensional characters and environments. Players control a young London boy named Eddie and his compatriots as they travel across an alternate history 19th-century Earth on a high-powered zeppelin, visiting various locales and raiding ruins in order to uncover the truth about an ancient civilization, as well as find Developer(s): Matrix Software, Red Entertainment.

    Today as in the past, little children with their hearts full of innocence and wonder wave to the big people passing by; the delight that illuminates their faces on the rare occasion when someone takes the time to notice them, and wave back, or nod, or smile, or say hello, is large return on a small investment. Here’s a perfect modern example. Barely 50 years old, video games are among the newest media today, and still a source of fascination and a site of anxiety for cultural critics and parents. Since the s, a generation of video gamers have grown up and as they began to have children of their own, video games have become objects evoking fond memories of the past. Nostalgia for simpler times is evident in the aesthetic choices Cited by: 1.


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Playing the Past: History and Nostalgia in Video Games Download PDF EPUB FB2

Playing the Past brings together a group of interdisciplinary scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture.

The scope of these related concepts moves from the personal to the cultural, and essays in this collection address video game nostalgia as both an individual and societal phenomenon, connecting the fond memories many of us have of classic gaming to contemporary representations of historical Price: $ By focusing on specific games (e.g., Ms.

Pac-Man and JFK: Reloaded), historical periods and media ecologies, these essays collectively take an in depth look at the related topics of nostalgia for classic gaming, gaming and histories of other media, and representations of real history in video by:   "Playing the Past" is an anthology book that examines the way videogames play with history and nostalgia.

The essays cover an impressive range of theories and themes/5. summary. Playing the Past brings together a group of interdisciplinary scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture.

The scope of these related concepts moves from the personal to the cultural, and essays in this collection address video game nostalgia as both an individual and societal phenomenon, connecting the fond memories many of us have of classic gaming. The essays in this collection join a growing field of video game scholarship to explore the role of nostalgia as it configures playing in, of, and with the past.

As editors, we have found surprising and interesting connections among the approaches to history gathered within this : $ Playing the Past brings together a group of interdisciplinary scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture.

The scope of these related concepts moves from the personal to the cultural, and essays in this collection address video game nostalgia as both an individual and societal phenomenon, connecting the. About the Book. This is a book of 14 essays, that look at the cultural history of the video game industry, what makes video games popular, appealing to various people, psychological, and teaching elements of the games.

it looks at early games of the 's and 80's, up to the 's and 's for home computer, console and arcade video games, as well as video game : "Playing the Past" brings together an eclectic group of young scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture.

Playing the past: history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor. Format Book Published Nashville: Vanderbilt University Press, c Description viii, p.: ill. ; 23 cm. Other contributors Whalen, Zach, Taylor, Laurie N., Notes.

"Playing the Past" brings together an eclectic group of young scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming : Zach Whalen, Laurie N. Taylor.

Playing the Past: History and Nostalgia in Video Games. This collection of essays on the history of video games brings together a group of interdisciplinary scholars, including Tracy Fullerton.

"Playing the Past brings together a group of interdisciplinary scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture.". Playing the past, an introduction / Laurie N.

Taylor and Zach Whalen -- Why old school is 'cool': a brief analysis of classic video game nostalgia / Sean Fenty -- Homesick for Silent Hill: modalities of nostalgia in fan responses to Silent Hill 4: the room / Natasha Whiteman -- Playing the deja-new: 'plug it in and play tv games' and the cultural politics of classic gaming / Matthew Thomas.

The implications of all this is interesting to consider for the specific and relatively under-researched case of video games. If nostalgia is tied so closely to social connections and a sense of community, games have the potential to evoke more of that emotion than any other medium because they are so inherently social and are becoming more so.

Playing the past, an introduction / Laurie N. Taylor and Zach Whalen --Why old school is 'cool': a brief analysis of classic video game nostalgia / Sean Fenty --Homesick for Silent Hill: modalities of nostalgia in fan responses to Silent Hill 4: the room / Natasha Whiteman --Playing the dejà-new: 'plug it in and play tv games' and the.

Playing the past: history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor. Includes bibliographical references and index.

ISBN (cloth: alk. paper) ISBN (pbk.: alk. paper) 1. Video games. Video games—Psychological aspects. Video games—Study and teaching. Whalen File Size: KB.

Video Games as Time Machines: Video Game Nostalgia and the Success of Retro Gaming Tim Wulf 1, *, Nicholas D. Bowman 2, Diana Rieger 3, John A. Vele z 4 and Johannes Breuer 5. The Circuitous, Disingenuous Nature of Nostalgia in Video Games (Japanese role-playing game) and a past what’s not is how creators choose to acknowledge that history.

Nostalgia Author: Jon Irwin. Playing the Déjà-New: Plug it in and Play TV Games and the Cultural Politics of Classic Gaming. In Whalen, Z., Taylor, L.

(Eds.), Playing the Past: History and Nostalgia in Video Games (pp. 51 – 68). Nashville, TN: Vanderbilt University Press. Google ScholarCited by: 3. Nostalgia is often triggered by something reminding you of a happier time. Whether it's an old commercial or a book from your past, it belongs in /r/nostalgia.

Here we can take pleasure in reminiscing about the good ol' days times we shared with loved ones, both humorous and sad.

Emerging media psychology research suggests that video game nostalgia can make people feel closer to their past, their friends and family, and even themselves.Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues.

With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. In the last decade, the maturation of the first generation of gamers has underpinned growing discussion of nostalgia for and in videogames.

This article considers how the search for a connection to our past can be satisfied through consumption of the richly remediated memories represented in nostalgic by: